Razer Surround gives you the chance to go through a series of simple listening tests that will allow you to intuitively map the way you listen to your games. Razer Surround allows you to personally calibrate the sound to fit your ears, and that allows you to experience a greater sense of involvement in the game and even gives you an audio advantage over other players who don’t use technology like this. You can’t fully customize your audio experience to your needs and preferences. The only problem with this approach is that everything is ‘average’. This means that they rely on algorithms created based on statistics. Many virtual surround sound solutions use a one-size-fits-all approach. Razer Surround is an advanced 7.1 virtual surround sound engine that manages to immerse you deeper into your listening experience and it is also compatible with any stereo headphones.Ĭreated specifically for gaming with headphones, the surround sound algorithms powering Razer Surround create an accurate surround sound environment that allows a gamer to calibrate positional sound. Quick controls – quickly change common settings without opening the full app.Audio effects – ambiance, fidelity, night mode, spatial, pitch.Volume controller – adjust specific application volumes.Select audio Output device – system speakers, on/over-ear headphones, in-ear headphones, external speakers, Bluetooth, and USB speakers.You can also toggle individual virtual surround sound speakers on/off, adjust the bass level, and scale the intensity of the 3D Surround Sound effect.īoom 3D has a built-in equalizer with presets for movies, vocals, and different music genres but you can always dive-in and create your own presets. You have the ability to adjust the intensity of every surround sound channel. The 3D Surround Sound technology in Boom 3D provides you with an immersive virtual surround sound experience through any kind of headset. The Boom audio engine offers a 3D Surround Sound and customizable equalizer presets allowing you to easily tweak your audio output to your liking. This software has the capability to automatically calibrate itself based on the type of sound card and audio system you have. Volume attenuation and gain are performed by the APO software volume support component.įor information about the volume ranges and the default volume levels for the different versions of Windows, see Default Audio Volume Settings.Home › Software › Audio › Virtual Surround Sound Softwareīoom 3D is by far one of the best options presented in this article. Since there is no physical volume control to be modeled, a KSNODETYPE_VOLUME node is not exposed in the topology filter. When there is no amplifier present, IAudioEndpointVolume works with the audio engine to initialize the Windows software volume support APO. The presence of the volume node makes IAudioEndpointVolume aware that the volume level of the audio signal will be modified by the hardware. When a client application calls the IAudioEndpointVolume interface in a configuration where there is an amplifier and a physical volume control present, the audio driver exposes a KSNODETYPE_VOLUME node in the topology filter. If Bluetooth or USB audio is present, their volume controls will be controlled separately. The IAudioEndpointVolume interface represents the volume controls on the audio stream to or from an audio endpoint device. The two paths are shown here for illustrative purposes. On a typical PC, only one of these data paths will be present, since there will typically be one set of audio components in the computer. If the audio driver does not indicate that it supports KSPROPERTY_AUDIO_VOLUMELEVEL, the Windows audio engine creates a software volume control APO. If an amplifier is present, the driver advertises, KSPROPERTY_AUDIO_VOLUMELEVEL. One when an amplifier is present and one when the Windows APO software volume control is used. The diagram shows two separate audio data paths. The following diagram shows a simplified representation of the Windows software volume support. In Windows Vista and later, software volume support is provided for audio hardware that does not include and amplifier with an associated physical volume control.
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